Heavy Strike
Strike one nearby enemy for 185% weapon damage. Uses the normal attack recovery.
VOCATIONS
Steel, precision or magic. Discover the strengths, limits and techniques of the three vocations.
Melee · Sword & shield
Hold the line with sword and shield. Weather the blows, then choose your moment for a powerful counterattack.
Your small mana reserve demands choices. Save Second Wind for a real emergency.
Base values exclude equipment. A Mage has 78 base mana; the starting focus adds 4 mana.
KNOW YOUR TECHNIQUES
Strike one nearby enemy for 185% weapon damage. Uses the normal attack recovery.
Requires a shield. Reduce incoming damage by 55% for 5 seconds.
Recover 30% of maximum health. An expensive emergency technique.
At level 10, your most-invested path becomes your specialization automatically, without spending a talent point. Each vocation has 36 talent entries across its three paths.
GROWTH YOU EARN
Invest in a path to shape your role. Deeper talents require levels and path points; exclusive choices carry their own trade-offs.
Melee damage · limited sustain
Basic attacks build up to 5 Fury. Heavy Strike spends it for 4% more damage per stack.
14% more weapon damage; 5% less maximum health, 12% less armor, 4% more damage taken and 15% less healing received. Fury rewards staying on the offensive.
Gradually increases weapon damage.
0 path points · Uncapped ranks with diminishing returnsImproves Heavy Strike damage.
3 path points · Max. 25 rank(s)Deal 15% more damage to enemies below 30% health.
8 path points · Max. 1 rank(s)Heavy Strike splashes a small share of its damage to two nearby enemies.
15 path points · Max. 20 rank(s)Increases the damage multiplier of critical hits.
25 path points · Max. 20 rank(s)Executioner grants 35% more damage below 45% enemy health.
Trade-off: Shield Wall lets through 5 percentage points more damage.
40 path points · Max. 1 rank(s)Basic attacks build up to 5 Fury. Heavy Strike spends it for 4% more damage per stack.
Automatic at level 10 · No point costA Fury-empowered Heavy Strike restores 2% of maximum health.
10 path points · Max. 1 rank(s)Heavy Strike at 5 Fury hits two additional enemies within 100 units for 30% damage.
18 path points · Max. 1 rank(s)Fury holds 7 stacks. Take 10% more direct damage.
28 path points · Max. 1 rank(s) · Exclusive choiceSpending Fury grants 10% damage reduction for 4 seconds.
28 path points · Max. 1 rank(s) · Exclusive choiceA killing blow reduces Heavy Strike recovery by 2 seconds and grants 2 Fury.
45 path points · Max. 1 rank(s)Strong effects have rank caps. Each path retains foundational growth with diminishing returns. Retrain freely in sanctuary outside combat.